This delightful collection from the magician of math introduces readers to magic squares, the Generalized Ham Sandwich Theorem, origami, digital roots, an update of the Induction Game of Eleusis, Dudeney puzzles, the maze at Hampton Court palace, and many more mathematical puzzles and principles."Gardner is often the clown prince of science. . . . His Mathematical Games coThis delightful collection from the magician of math introduces readers to magic squares, the Generalized Ham Sandwich Theorem, origami, digital roots, an update of the Induction Game of Eleusis, Dudeney puzzles, the maze at Hampton Court palace, and many more mathematical puzzles and principles."Gardner is often the clown prince of science. . . . His Mathematical Games column in Scientific American is one of the few bridges over C. P. Snow's famous 'gulf of mutual incomprehension' that lies between the technical and literary cultures."—Time...
|Title||:||The Second Scientific American Book of Mathematical Puzzles and Diversions|
|Number of Pages||:||256 Pages|
|Status||:||Available For Download|
|Last checked||:||21 Minutes ago!|
The Second Scientific American Book of Mathematical Puzzles and Diversions Reviews
Martin Gardner was a mathematician, a magician and a tireless crusader against pseudoscience. He used to write a regular column ("Mathematical Games") in The Scientific American. These series of books are a collection of those.These are not only puzzles and games: through this medium, Gardner introduces us to the profound questions in mathematics and philosophy. He makes learning fun.Recommended if you have a mathematical turn of mind.
Martin Gardner is truly an American genius ofthe 20th and 21st centuries. His column was the first place I would go when opening a new issue of Scientific American years ago. What is now known as "recreational mathematics" owes its popularity in no small part to Gardner's column and books. While I won't pretend to be able to solve many of the puzzles and problems he presents, his explanation of the math involved and how to arrive at a solution is both entertaining and educational.My only quibble with this book is the presentation is very bland. The chapters in this book (and others in the series) are reprints of original SA columns, with updates from Gardner, but I would have thought the publisher would take greater pride in the graphics and look of the publication. Monochrome is fine in its place, but a little color wouldn't hurt.
More topography, but also more fun diversions. The chapters came from columns he wrote in the late 1950s and it's funny what a generation later turned out: back then, the only other popular die than the standard six-sided cube was an octohedron (he was talking about Platonic solids). The 1970s introduced the world to Dungeons and Dragons and the eventual standardization of D20 games. Dice packs still come in the five Platonic solids. I remember playing Bridge-it a lot at a friend's house and loving it.
I felt like I was coming into the middle of a conversation and trying to keep up - and I *like* math. Maybe if it was more straightforward questions, or more of the theory behind the math I would have enjoyed it more.
Excellent, as always!